Scoring System
We’re unhappy with the current scoring system. We have some ideas of how we could improve it. Before we do, we want to get your ideas. Let us know what you think would work in the comments below.
Right now, it’s set up so that you get 1 point from anyone within 91-110% of your score, 0 if they are below and 2 if they are above that.
6 comments
I had a hard time starting in the game because there’s this “pack” of active users and a “pack” of non-users (people who signed up but never really used the service much). To make the leap from the non-user pack to the active user pack is hard. It requires that you either find someone who is willing to level up with you from the bottom, (or you get a 2nd account and tweetfight yourself) or you remain in the mire of the non-active pack.
I *think* this is can be over come when more users sign up and the natural bell curve of a user base becomes established. Whereas now it’s mostly just the active pack types that are pulling away from the rest of the users. However, a “catch up” system might be handy. Maybe give a user 3 points if they attack someone who is +150% of score that has a different algorithm… but I simultaneously hate that idea because it levels the playing field a bit and that bothers me greatly. People who kick ass should be rewarded for doing so, not the other way around.
My other thought is that stamina is pissing me off. I can’t tell you how to fix it, but I know it does. I should be allowed to tweetfight whenever I want, but I seemingly never have enough stamina. Yet, if I chuck a bunch of points into stamina I can’t ever win against anyone because I don’t have enough of the other abilities leveled up to get advantage on my opponents. Then I become self-loathsome for putting points into stamina and then I begin to listen to emo rock and before you know it I’m cutting myself and considering a heroin binge-fest…. 0.k. not really but you get the point.
@Sam,
Should there be a way for a person like you, that upgraded stamina because they have to be fighting all the time, to earn points from those at >90% of their score?
See… Here’s the thing: once you do that, in the long run the game becomes all about whoever can hack out SMS messages as fast as they can. I’ve already hit a wall of sorts as a user where I feel like I’m “tired” of the game with all the play I’m putting into it. I’ve already considered authoring a bot that will play for me and the fact we haven’t seen a single one crop up yet is surprising… or maybe it’s already happened and Dwayne is blocking their IP or something. Anyways, what might be another way around all of this is to create “levels” where all players are on equal footing until you accumulate enough non-performance enhancing points that you graduate to the next level with a batch of ability points to apply however you see fit…. Clearly I’m delirious now so I’ll stop thinking out loud.
Another thought on my stupid thoughts: What if each “level” unlocked a new *set* of messages? Maybe there’s a Big Libowski level, a pirate level, a John Macknroe level, a Chuck Norris level, etc. that way the game stays culturally relevent with whatever is going on in society yet also maintains the users interest to see what the next level will be. The first John Makenroe message I got had me in stitches because it was such a great line. Now I’m well past it and I’m bored of all the current messages. I wish one of us would quit our job so we could pull this crap together… O.k. back to my corporate drudgery. Thanks for listening.
I agree with Sam about having to start off “down” and working your way up. I never felt like I could take on a “power” user cause I would always lose and then run out of stamina then never get ahead. So I decide to kill Sam…a lot. I think Stamina should be rewarded as fights are won…both when you attack and win, and when you are attacked an win.
The way I see this game is like any RPG type game. Maybe HP and MP and level ups are the way to go and be rewarded these things randomly as fights progress. Then maybe the option to buy attack, spells, weapons etc to progress your abilities. I like what Sam said about level ups giving different messages.
Also it would be cool to have the ability to tag-team power users or something like that. Finally what the heck is agility? Does it really do anything for you?
A few thoughts
I agree with Sam thoughts on this…
I find myself fighting the same people multiple times instead of being able to fight a more varied list.
Couple things to look at
- respecking … if you could rearrange your ability points once every x amount of time, this would allow you to better attack those way above you … it would also put you in a risky spot too from being attacked.
- losing … losing health points or another set would make fighting against higher characters more risky. you would gain back that stat over time but it would make you more vulnerable.
i too see this a bit like an rpg… so at some point adding things to inventory that you could use could make gameplay more interesting
Leave a Comment